Showing posts with label Narrative & Character. Show all posts
Showing posts with label Narrative & Character. Show all posts

Friday, 27 November 2015

Friday, 20 November 2015

Monday, 16 November 2015

Sunday, 15 November 2015

Saturday, 14 November 2015

Character: Character sketches

Here are some of the sketches produced for my characters. I will refine and work with these in photoshop.

The "Codfather"
In terms of these sketches I feel that 3 or 5 captures best what I was trying to portray in terms of a mafia boss. 

 Fox Protagonist 
I'm struggling in terms of interesting clothes with my protagonists but this is something I will look more into while refining characters. I'm liking the shape of 1 but I feel he should be a little more muscular like 4.

Raccoon Protagonist 
I think my closest representation of my character here is 4. I think some of the shape could be improved but I like her hood and jacket. 

I also need to make sure all these characters look like these fit in the same world, I think some changes to the Fox protagonist would help him look more coherent with my Raccoon.
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Friday, 13 November 2015

@Alan Narrative: Older Robot Block Modelling

 

So I started modelling the Older Robot but realised I'm not 100% sure on how to go about creating the robots tread wheel? I'd also want the wheel to move as part of the rig. I'd appreciate any advice on how to go about it! My other issue is the head and how it's going to reveal from the cube? I know with the arms I'll make a hole and have panels it will come from but with the head I feel that it's too big for that to happen? My solution was to have the hole in the top for the head but not to have panels like the arms I'm just not sure this will look great as you could possibly see inside the robot? 
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Wednesday, 11 November 2015

Character: Refinement of Ideas


With my three cards in mind my idea is now taking shape. My game will be a video game in which the player makes choices to determine their alignment and morality within the game. The crime aspect of my game will mostly be reflected in the games villain and environment. The environment will be a city overrun with crime, it will be dark and dim and reflect those of a lower morality. The resistance of the game will come from the main character, who is a member of a resistance and is fighting to win back the city from crime.
The characters within my game will be animals, I wanted a less serious tone as I felt that serious crime stories were a little overdone.

In terms of my characters I'm thinking of designing the crime boss and two members of the resistance.

Character 1 - "The Codfather"

Who: Leader of the Mafia.
Why: Wants power over people.
Where: Lives in the Criminal city which he controls.
How: Controls the city by manipulating people.

The Codfather is a codfish that is to be feared. Manipulative and unmoral, he resists the law. He will do anything to get what he wants.

Character 2 - "The  Vigilante/ Hero"

Who: An average citizen of city that takes the law into their own hands.
Why: They want to make the city a safe place, especially after her friend has gone missing.
Where: Lives underneath the city.

The Vigilante, although their actions are not legal, is trying to make the city a better place. Leading a resistance underneath the city, they strives to make the city a better place.

Possible Animals: Fox, Rabbit, Badger

Character 3 - "The Sidekick/ Secondary Hero"

The third character will possess similar goals to the hero but I'm also playing with the idea of an interchangeable hero. If this third character was a sidekick they'd also possess an underground quality however their talents would be used to help feed information as opposed to fighting, etc. If this character was a secondary interchangeable hero then they'd be an animal with the ability to climb and would scout the city from above instead therefore the player would have the choice on the playstyle they'd like to use.

Possible Animals: Badger, Mole, Shrew /  Cat, Squirrel, Raccoon

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Friday, 6 November 2015

Wednesday, 4 November 2015

Tuesday, 3 November 2015

Monday, 2 November 2015

Sunday, 1 November 2015

Tuesday, 27 October 2015

Character Workshop: 27/10/15

In todays character lesson we focused on environments for characters. 

Our first task was to design a building for a video game character. I got given a 'Lady of the Night' from Fable 2.





After looking at my first design Justin suggested to try out some more feminine and circular shapes. 

We then got given the task to design a place with a certain atmosphere. Mine was 'Hazardous Arena'.


 

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Tuesday, 20 October 2015

Narrative: Style/Concept research

After speaking with Alan today he said that some of the thumbnails that I had produced were like robots found in the 50's and 80's. Alan suggested that maybe that 'robot eras' could be attached to the robots within our animation. Today I have looked into some eras of robots. 

50's Robot
What I've noticed about 50's Robots is they're very blocky and seem to have restricted movement. These Robots were often made from Tin. 

80's robot
80's Robots are slightly less blocky however still maintain a cubelike shape. They may find it easier to move. They seem to be made of plastic. 

Modern Robot
Modern robots take on a more spherical shape and tend to have more limbs meaning their movement would be easier. They remind of apple products and would most likely be made of a more efficient plastic or metal.

In terms of our groups characters this could mean that our newest robot is designed after the modern robot, the older, jealous one is designed from the 80's era and the older robots are based on the 50's era.

We as a group also discussed style and environment. In terms of style we were thinking dim cell shaded colours and a black outline. In terms of of lab we thought that it would appear well used, slightly messy but overall a dim and worked in space. 


I looked at some images as a possible source of influence, including different types of labs in order for us to get the balance correct.


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Saturday, 17 October 2015

Wednesday, 14 October 2015

Narrative: Story so far

I thought I'd put up a copy of the story we have so far. This is still being worked on but the premise of the story is there. 

Premise: A scientist has built a robot capable of human emotion. This Robot then becomes jealous of a new robot. 

Act 1
Exposition- We see the lab and the Scientist creating a new robot.
The scientist leaves the room the older robot can now see the new robot.

Act 2
The Robot begins to get jealous.
It compares it's body to the other robots.
It gradually gets more emotional from the jealously
The robot breaks down unable to cope with it's emotions 

Act 3
The scientist discovers the robot, broken down.
It is revealed that the older robot wasn't the only one and they were just another experiment stuck in a cycle of jealousy.

After speaking with Alan he asked us to work closer with our tonal montage, which means some adjustments to the story. He suggested having less happening at the start of the story which is something we are now discussing.
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