Using Spline IK's to create animation!
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Wednesday, 30 November 2016
Wednesday, 16 November 2016
Wednesday, 9 November 2016
Wednesday, 5 October 2016
Wednesday, 28 September 2016
Friday, 6 May 2016
Thursday, 5 May 2016
Wednesday, 4 May 2016
Wednesday, 20 April 2016
Saturday, 16 April 2016
Adaptation B: Modelling Progress
Glass arms and hands
I'm close to finishing the Glass model, I need to add some more geometry around the arms and continue with the hands, feet and wings. I'm still debating on how my wings will attach onto my model and hopefully I will find the most effective way of doing this.
Plastic Body and Mouth
I felt a lot more confident when modelling the Plastic model, I need to model the legs and feet, hands and the antennae.
























































