Part way through the tutorial I had problems with getting the UV's on the right side, so I reversed the polygons because it was round the wrong way.
Monday, 10 November 2014
Saturday, 8 November 2014
@Phil New ideas! Opinions please!
After the OGR I took onboard Phil's comments about my travelogue being too happy. Being the happy person I am I looked at Ernst's work but unintentionally added far too much cheer to my city! It's not really that I didn't understand Ernst but more I clashed with him at first, I was a little stuck on how to create a depressing, unfriendly city.
I went back to some of the research I did about Ernst and relooked at some of his paintings and colleges. I noticed more of an uncomfortable aura and the way colours are pushed. Though he uses bright colours they're contrasted with intense shadows and there is something uncomfortable about it. The forms in the artwork are also often twisted and deformed shapes.
I also looked into Freud's theories and noticed the elements of neuroticism and the unconscious mind. Ernst's work shows feelings of repression and almost a fear of the unknown.
Having a better understanding of what direction to take I then tried to figure out what makes something seem depressing or creepy, I looked at graveyards, etc and noticed this feeling of abandonment and things being rundown. I don't think the people of my city would care about how the city looks however this isn't an excuse to be lazy on design! I'd have to carefully consider how it may have looked to start with and then take it from there.
I really liked the idea of a forest and water, both are places that can be dark and hide the unknown so I had a think of how I could incorporate both and came up with the idea of a swamp because I felt it could portray the kind of atmosphere I wanted. I also still want my bird imagery in there, I thought of an idea of the citizens wearing animal themed masks. The most important people would be wearing sinister bird masks and it's be a way of establishing a hierarchy within my city. Also the masked element would show that these people have something to hide.
I'm a little stuck however on what kind of buildings and amenities would be a part of my city, the last thing I want to do is be really generic about it. I know most likely my buildings would be made from wood, rocks, dirt and natural materials but trying to figure out an interesting setup with these materials is a little difficult.
I went back to some of the research I did about Ernst and relooked at some of his paintings and colleges. I noticed more of an uncomfortable aura and the way colours are pushed. Though he uses bright colours they're contrasted with intense shadows and there is something uncomfortable about it. The forms in the artwork are also often twisted and deformed shapes.
I also looked into Freud's theories and noticed the elements of neuroticism and the unconscious mind. Ernst's work shows feelings of repression and almost a fear of the unknown.
Having a better understanding of what direction to take I then tried to figure out what makes something seem depressing or creepy, I looked at graveyards, etc and noticed this feeling of abandonment and things being rundown. I don't think the people of my city would care about how the city looks however this isn't an excuse to be lazy on design! I'd have to carefully consider how it may have looked to start with and then take it from there.
I really liked the idea of a forest and water, both are places that can be dark and hide the unknown so I had a think of how I could incorporate both and came up with the idea of a swamp because I felt it could portray the kind of atmosphere I wanted. I also still want my bird imagery in there, I thought of an idea of the citizens wearing animal themed masks. The most important people would be wearing sinister bird masks and it's be a way of establishing a hierarchy within my city. Also the masked element would show that these people have something to hide.
I'm a little stuck however on what kind of buildings and amenities would be a part of my city, the last thing I want to do is be really generic about it. I know most likely my buildings would be made from wood, rocks, dirt and natural materials but trying to figure out an interesting setup with these materials is a little difficult.
Wednesday, 5 November 2014
What If? Metropolis: Travelogue, Sylvain
Sylvain
is the city in the trees. Found at the very edge of an exceedingly dense forest
it’s almost invisible to the world. The city itself is often ignored due to the
body of water close to the city’s borders; sometimes you can even see the
travellers taking a refreshing dip before returning back into the forest. The
city is best to visit in the summer when the children come from above to enjoy
playing in the water; their eagle eyed parents watch as they fish on the sand
for the evening’s meal. This is the kind of setting where you get a feel for
the way the inhabitants live.
When
leisure time is over the climb into the city begins! There are two ways of
reaching the city. The first way is via a lift and intricate pulley systems.
7pm sharp the lift is pulled by the people still inside the city, the ascent
takes about an hour and is strenuous work for the people involved. The other
way inside the city is using the old ladders that still remain. Those desperate
to get back into the city use this method however the climb is long and
dangerous; many have died this way.
Enclosed
mainly by the trees the city is structured around, Sylvain is often a dark
inescapable place during the day. During the evening however Sylvain is a
dreamlike city lit by its many streetlights. It’s only then that you can see
its brightly coloured buildings and fantastical sculptures. You realise how
wonderful this city is when you notice every object in the city is made from
its natural surroundings. The wood for example is gathered by large groups in
the forest, it’s then that a building can begin to be assembled. The builders
of the city do most of the work but the finer details are left to the
carpenters. It’s then up to the occupants to choose a colour and paint their
home.
A
Temple to the Gods lies in the centre of the city, it’s rumoured that it took
two hundred years to be constructed. Made from the precious stones that have
been mined over the years it stands almost alone with only a few buildings
surrounding it. It’s these facts that make the building almost surreal in
comparison to the rest of the city. Every week the inhabitants visit the temple
in order to pray to the gods. This is an important part of their routine, each
citizen shares an appreciation of nature and the beautiful ‘rainbow’ trees that
hold their city together. The walk to the temple is always a pleasurable one.
The leaves from the trees crunch under your feet and small stone statues of
animals guide you along your path. As you venture further to the inside the
temple the floor glistens beneath your feet and your eye catches the flowing
drapes that hang from the tall ceiling. The most impressive objects that the
temple contains are the enormous statues of the gods which are much more
glamourous than their counterparts outside. The most important God to the
people is Moineau, the
god in the body of a bird, the representative of home and freedom. You can
often find his symbolism around the city.
After
praying at the temple the quaint bakery close by is a good place to stop and
get a treat. As you walk in the door you’re hit by the sweet smell of their
homemade apple pie. Made from the apples that fall from the trees- once you’ve
tasted it you can only describe it as celestial.
On
the walk back you may notice a system of pipes weaving their way through the
city. This intricate system of pipes is the city’s main water source, it
collects rainwater and then distributes it evenly between the many buildings
there. In desperate times the water can also be collected from down below.
Sylvain
is also the place to shop if you want to find something rare to take back home.
A popular place to set up the market stalls is in front of the greenhouses that
produce most of the city’s food resource. The vendors choose sell here because
this is the only large area in which natural light comes through. This
technique is often effective, with the sunlight hitting the objects they
instantly become desirable.
If
you want to pick something that little bit more special there are many
professionals living within the city. The ceramicist makes vases in all
different shapes and sizes, it’s a guarantee that you’ll find what you’re
looking for. The Jewellers sells the most beautiful stones you’ll find in those
parts. The blacksmith is there for all your metal needs but there’s always
whispers about the Glass artist. Working on her skills for many years her
business is always blooming. Every year she makes hundreds of glass birds which
you can find in many people’s homes.
It’s
safe to say that Sylvain’s citizens are busy people. It’s interesting to know
that during the day some of the citizens dare brave the forest in hopes of
finding some nice game. The locals’ favourite season to hunt in is the deer
season when the most skilled of the archers often bring back deer and hold a
celebration at their homes. The dining room will be prepared to perfection.
Brightly coloured silk is draped along the table and it’s then decorated with
glistening silver cutlery and plates made of glass. The deer is the
centrepiece. The arrow that killed it is still left inside its body while it
cooks. Before the meal the arrow is offered to Moineau before it becomes a trophy for the archer.
The
Inn is also famous for its celebrations; of course these celebrations include
many variations of cider and lager being served. The Inn is also home to those
travellers that were inquisitive enough to adventure inside.
But
as the lone traveller leaves Sylvain and glances back at the trees that twist
around they wonder what would happen to the people if the trees were no longer
there.
Monday, 3 November 2014
What if? Metropolis: Initial Thumbnails 47-75
Here I created more composition based thumbnails. I took the collage stuff from the previous thumbnails and edited them. I also sketched out some stuff in my head. I quite like 54, 55 and 59.
Here I tried to picture some buildings that might be in my city using shapes from Ernst's work. I like 65, 67, 69 and 70.
Sunday, 2 November 2014
What If? Metropolis: Research pages/Influence Maps
Here is a page I put together of Max Ernst's work I wanted to see similarities in his work so I colour picked the colours and picked out key elements.
I first gathered images of trees and thought that the rainbow eucalyptus tree (bottom far right) would be a good tree to base off in my city if I include them.
Here's a page of interesting pictures of leaves I collected to possibly sit on my trees.
I also saw wooden type objects in his paintings so I collected pictures of wooden buildings.
What if? Metropolis: Initial Thumbnails 15-46
This thumbnail page again I made using silhouetting and basic shapes. I quite like 17, 24 and 26.
Because I was stuck for ideas I decided to use collage as way to generate thumbnails as Max Ernst would often create colleges or college like paintings. I could edit these and develop them more adding layers in photoshop. I think 35, 37, 45 and 46 have potential.























