Tuesday, 7 April 2015

Fantastic Voyage: Body Cell Model and texturing test


Modeling progress




The modeling process was pretty simple, I also tested a bend deformer along the way to see if it was the correct shape.

Untextured model





 Model with basic textures 

I added basic textures to the model to see what it may look like in my white space.

Texture tests
I also tested textures on simple shapes to what they might look like. I think that a surface shader with a file node plugged in will look best. 


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