Modeling progress
The modeling process was pretty simple, I also tested a bend deformer along the way to see if it was the correct shape.
Untextured model
Model with basic textures
I added basic textures to the model to see what it may look like in my white space.
Texture tests
I also tested textures on simple shapes to what they might look like. I think that a surface shader with a file node plugged in will look best.
Awww... :D
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