Friday, 5 December 2014

Thursday, 4 December 2014

WIM: Clock tower model complete



I kept on modelling my clock tower, again using the vertexs to shape it.



 I then placed it into the scene with the blockout to see what it looked like. I wasn't quite happy with how tall it was so I changed the size slightly and kept moving it about until I got the position I wanted for it. 


I took it back into it's original scene and then started editing the model so it was taller. 



Here is my clock tower modeled and ready to UV! Lets hope it goes smoothly and I don't have too much editing to do!


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Tuesday, 2 December 2014

Monday, 1 December 2014

WIM: Maya blockout of my city






I blocked out my scene roughly on Maya to fit with my concept art. I've decided to add more to the modelling part of my scene and have a few layers of matte painting to help get the desired effect I want. I'm hoping to model my clock tower first because it's the asset that essentially helped me come up with the concept. 

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Sunday, 30 November 2014