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Wednesday, 13 June 2018

New Designers: Lighting and Texturing Tests

In my Major feedback there was some issues around the way I textured my models. They looked too 2D as opposed to 3D. Working with Alan I've found another way of texturing my characters to give them more of a 3D vinyl feel.




Monday, 28 May 2018

Major Project: Reflective Statement

For my Major Project, I fleshed out a small project I had been working on in which I drew 115 random concepts. I chose the characters I liked and then worked with them. At the start of this project, I was excited to design and refine the characters however when I got into the 3D workings on these characters I did feel anxious, especially with some of the changes in Maya. I'm glad that I was able to produce a Final Demo Reel because it became difficult to work with this anxiety and I was very unsure that I would finish. 

My feeling throughout the project was poor mostly, however, this again was due to the ongoing problems I was having with my General Anxiety Disorder. I found that towards the later part of the project is when I really started to feel confident and productive when it came to working. This I believe was due to my anxiety levels being reduced from severe to healthy with ongoing treatment that I had been receiving. The last 3 weeks are really when I felt myself and I was confident and hardworking. 

Good and Bad experiences came from this project. The Bad, was witnessing my own unprofessional side in which I was slow to meet my own deadlines, making me appear lazy or like someone that wasn't passionate about what they were doing. This is far from the truth and good news is, I am overcoming it. I felt positive about my end outcome though it was less than what I wanted initially. I tried my best to make up for that time I had lost to anxiety. The good experience overall is knowing that I can create charming characters and see them through the animation process as this is something I really enjoy doing. I also had a really great experience being able to design characters, especially those that are as fun as a starfish cheerleader! I'd like to look into more about design and expand to the skills I have already learnt. 

In hindsight, there are things I would have liked to do differently. Some of these things cannot be changed due to the anxiety however, I think something that has really helped me is writing things down and planning ahead, it keeps me occupied and productive. That being said, I am proud of the work I produced. I believe it was fit for its purpose and will appeal to children. I also learnt new skills within Arnold and I really like this new renderer, though it takes longer I believe it really did help with the cartoon look of my characters.

In conclusion, I am happy with the work I produced, I just wish my anxiety had given me more time with it. While I can't change that, I will continue to improve and work towards bettering myself. When I am productive, I produce good work and I am able to meet deadlines. I really love working with characters and would love to draw more in the future. I can't wait to keep drawing and create more fun characters to share!

Friday, 25 May 2018

Major Project: Submission Post

Final Film


Renders









Making of Document



You can find any working relating to this project here: Major

Thursday, 24 May 2018

Major Project: Final Film Test


Test to see if my Final Film was working! I'll be uploading this to Vimeo tomorrow for the submission.

Major Project: Idle Posing




The last two clips for my demo reel!

Major Project: Starfish Cheerleader Walk Cycle


Another clip for my Demo Reel, this time Starfish Cheerleader walking!

Major Project: Peppermint Priestess Turnaround


Another clip for my Demo Reel. A turnaround of Peppermint Priestess.

Wednesday, 23 May 2018

Tuesday, 22 May 2018

Major Project: Peppermint Priestess Turnaround Passes



Here are the 3 passes (Beauty, Clay and Wireframe) for my Turnaround of Peppermint Priestess. This will be edited together to form a longer turnaround clip of her.

Major Project: Peppermint Priestess Walk Cycle Clip


One of the clips that will be featured in my Demo Reel for the Major Project.

Major Project: Peppermint Priestess Walk Cycle

Continued Testing

 

 



I continued testing and improving the animation for the Walk cycle, until I reached a point in which I was happy with it. I used the graph editor to clean up mistakes such as the the foot in the front view.

Test Renders




I then tested the renders and added her face! 

Rendered Scenes



I then rendered out a Front, Side and Perspective view which will be combined together to make up a shot of my Demo reel. 

Monday, 21 May 2018

Major Project: Peppermint Priestess Walk Cycle Test animation


My test animation for Peppermint Priestesses walk cycle so far. I'm mostly blocked in the key animation here. I dislike how her right foot is coming down so I will need to fix this. 

Friday, 18 May 2018

Major Project: Peppermint Preistess Test Renders







These are my initial renders of Peppermint Priestess, I'm still working on these and testing out the best results however I'm happy with these so far. 

Major Project: Peppermint Priestess Rig





This is the completed rig for Peppermint Priestess. I ran into a few problems and had to reskin the model, however she's now all working and ready to pose and animate.

Thursday, 17 May 2018

Major Project: Starfish Cheerleader revisted Modelling to Skinning

I was really unhappy with my model for Starfish Cheerleader so I decided to make small improvements to the model, skeleton and skinning of the model. 

Starfish Cheerleader Model







UV's





Skeleton



Skinning