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Wednesday, 30 December 2015

Character: Logos

I spent some time starting to consider logos and branding. 

I considered the games title logo and it's possible text and shapes.


My favourite text was 5.

1
2

3
4
5
6
Using text 5 I tried to consider the rough shape of the logo. I think the text within fishes could be smaller but I quite like 3, 4 and 5. I think 3 could maybe be turned into a fishcan? 


I also did some logo work for the resistance symbol. I'm thinking of working into 7 as it represents the animals and shows the anger from the resistance.



Monday, 28 December 2015

Character: City thumbnails


Here are some thumbnails for the city environment of my game. These still need work but I like 1,2 and 5. 

Thursday, 10 December 2015

Narrative: Presentations




Presentations I put together for our group project.

Tuesday, 8 December 2015

Narrative: Lab Textures

 
 
 
 
 
 
I've currently been texturing the laboratory, there was around 40 textures in total so I've picked a few to show what I was doing. I followed Chelseas concept and used the same brush as a basis for these textures.

Monday, 7 December 2015

Narrative: B.A.R.R.Y Textured


The lighting isn't perfect but here are the textures for B.A.R.R.Y.

Monday, 30 November 2015

Problems with UV layout

I'm having a few issues with laying out my UV's for my robot. For some reason only some of my model laid out straight and it seems to be red no matter what I do to try and fix it. I've tried looking up the problem and still haven't figured it out so I would appreciate some help. 



Friday, 27 November 2015

Narrative: Robot Rig and Test




Older Robot Model with the Rig.




Quick animation tests.

Friday, 20 November 2015

Narrative: Revised Script


I swapped a task with Max and wrote up a revised script. I'd like opinions on this as I want to make sure everyone is happy with this, the sooner changes are made (if necessary), the better. I think possibly the middle could be a problem? I'm worried it may not fit in with Tonal Montage, but I'm mainly imagining this being edited to music.

Monday, 16 November 2015

Character: Characters so far





I correlated what I have done so far to show what direction I'm heading in so far.

Sunday, 15 November 2015

Character: Colour Testing

I refined my characters again and started testing colours on them. I still think some of the structure could still be fixed but I think they're looking better. 




Saturday, 14 November 2015

Character: Refined Drawings

Today I worked on refining my original sketches, I considered clothes more and took more not to shape. 

The Codfather

Fox Protagonist 


Raccoon Protagonist 


I think these are getting better but could be pushed more. 

Character: Character sketches

Here are some of the sketches produced for my characters. I will refine and work with these in photoshop.

The "Codfather"
In terms of these sketches I feel that 3 or 5 captures best what I was trying to portray in terms of a mafia boss. 

 Fox Protagonist 
I'm struggling in terms of interesting clothes with my protagonists but this is something I will look more into while refining characters. I'm liking the shape of 1 but I feel he should be a little more muscular like 4.

Raccoon Protagonist 
I think my closest representation of my character here is 4. I think some of the shape could be improved but I like her hood and jacket. 

I also need to make sure all these characters look like these fit in the same world, I think some changes to the Fox protagonist would help him look more coherent with my Raccoon.

Friday, 13 November 2015

@Alan Narrative: Older Robot Block Modelling

 

So I started modelling the Older Robot but realised I'm not 100% sure on how to go about creating the robots tread wheel? I'd also want the wheel to move as part of the rig. I'd appreciate any advice on how to go about it! My other issue is the head and how it's going to reveal from the cube? I know with the arms I'll make a hole and have panels it will come from but with the head I feel that it's too big for that to happen? My solution was to have the hole in the top for the head but not to have panels like the arms I'm just not sure this will look great as you could possibly see inside the robot? 

Wednesday, 11 November 2015

Character: Refinement of Ideas


With my three cards in mind my idea is now taking shape. My game will be a video game in which the player makes choices to determine their alignment and morality within the game. The crime aspect of my game will mostly be reflected in the games villain and environment. The environment will be a city overrun with crime, it will be dark and dim and reflect those of a lower morality. The resistance of the game will come from the main character, who is a member of a resistance and is fighting to win back the city from crime.
The characters within my game will be animals, I wanted a less serious tone as I felt that serious crime stories were a little overdone.

In terms of my characters I'm thinking of designing the crime boss and two members of the resistance.

Character 1 - "The Codfather"

Who: Leader of the Mafia.
Why: Wants power over people.
Where: Lives in the Criminal city which he controls.
How: Controls the city by manipulating people.

The Codfather is a codfish that is to be feared. Manipulative and unmoral, he resists the law. He will do anything to get what he wants.

Character 2 - "The  Vigilante/ Hero"

Who: An average citizen of city that takes the law into their own hands.
Why: They want to make the city a safe place, especially after her friend has gone missing.
Where: Lives underneath the city.

The Vigilante, although their actions are not legal, is trying to make the city a better place. Leading a resistance underneath the city, they strives to make the city a better place.

Possible Animals: Fox, Rabbit, Badger

Character 3 - "The Sidekick/ Secondary Hero"

The third character will possess similar goals to the hero but I'm also playing with the idea of an interchangeable hero. If this third character was a sidekick they'd also possess an underground quality however their talents would be used to help feed information as opposed to fighting, etc. If this character was a secondary interchangeable hero then they'd be an animal with the ability to climb and would scout the city from above instead therefore the player would have the choice on the playstyle they'd like to use.

Possible Animals: Badger, Mole, Shrew /  Cat, Squirrel, Raccoon

Friday, 6 November 2015

Narrative: Older Robot Final Concept


Final concept


Here is my finished character concept for the Older Robot. 

Narrative: Revised Older Robot Orthograph


New Orthograph for the new concept which I will be posting the finish piece soon! 

Narrative: Revised Older Robot concept progress



Though my design was okay, the group felt that it lacked a union with our animation. After speaking to Alan he suggested that my robot can also condense down into a simple shape, so rather than changing the design completely it's concept instead has changed. This is my progress so far with the lineart and base colours.